Reef
both
Level 8/10

Off The Wall

North Shore, Oahu, USA (HI)
🪸Sharp reef⚠️Shallow👥Crowded

Off The Wall sits just west of Pipeline and delivers powerful rights with workable walls and barrel sections. When N-NNE swells sweep sets down from Backdoor, OTW lights up with fast, hollow waves that reward committed tube riders.

3-Day Forecast
Today
29
0
Poor
1.1m
@9s
20km/h
Thu
30
20
Poor
1.3m
@9s
23km/h
Fri
1
0
Poor
1.4m
@9s
23km/h
+7
Unlock

Today's Conditions

Swell
1.1m
NE(43°)
Score: 5/25
Period
9s
Short period / windswell
Score: 4/25
Wind
20km/h
ENE(67°)
Score: 1/25
Weather
25°C
0.1mm20%
Windswell Component
0.9mENE@4s
Secondary Swell
0.7mN
Forecast Confidence
100%
Sources: open-meteo-marine, open-meteo-weather
Best Session
morning
AM: 13 km/h E|PM: 20 km/h ENE
13 km/h vs 20 km/h afternoon
Low tide at 6am (0.2m)

Location & Conditions

Loading map...
0°45°90°135°180°225°270°315°NESW
Swell
Wind
View in OpenStreetMap
Showing forecast for today

Tide Times

6:42 am
Low tide - 0.20m
1:54 pm
High tide - 0.76m
8:15 pm
Low tide - 0.42m
Times shown in spot-local time.

Strike Score Breakdown

0
Poor
Components
Swell Direction0/25
Swell Size5/25
Swell Period4/25
Wind1/25
Raw Score10/100
Adjustments
🌊💨 Windswell-5
⚠️ Weak Component-15
📉 Undersized Swell-9
🚫 Undersized Capmax 64
Adjusted Score0/100
Confidence
Multiplier×1.00
Final Score0
🌊💨 Windswell

Spot Details

Swell Requirements

Optimal direction
NNW (330°)
Direction range
310° - 350°
Size range
1.2m - 3m
Ideal size
2.5m
Height multiplier
0.97×
Ideal period
14s+

Wind Requirements

Optimal direction
ESE (120°)
Offshore range
90° - 160°

Tide Requirements

Optimal tide
low to mid

Water temp

25°C

Wetsuit

Boardshorts / Rashguard

Bottom

Reef

Max wave face

4m+

Board

Shortboard

Consistency

7/10

Difficulty

8/10

Crowd level

7/10

Access: Beach access near Pipeline.

Best Season

Peak: Nov, Dec, Jan, Feb

Secondary: Oct, Mar

Nov-Feb peak. NW-NNW swells. Pipeline's neighbor.

Getting There

Airport
HNL
Drive time
55 min
Data quality
verified

Strike Log

Community Discussion